

There is a filetype format called SPC that is generally used to represent music for SNES. And since the search didn't filter out modules that didn't match these restrictions, the search results has been pretty useless for SNES gamedevs so far. However, in order to be compatible with such a conversion, the source module has to abide to a lot of rules and restrictions. So far, the SNES platform has been linked to the MOD, XM, S3M and IT filetypes in searches on the site, because these filetypes can theoretically be converted into a format that is usable the SNES. And now it's time to present my findings to you. :-)ĭuring the past couple of weeks I've done a lot of research about the options we have for creating music for the SNES. So if that topic isn't particular interesting to you, then you can skip the newsletter this time. This time the newsletter is all about providing music to homebrew gamedevs on the Super Nintendo (SNES) platform. Wednesday 24 November 2021Hello fellow artists, How does this idea sound? Let me know on the Discord chat! Come discuss. If it doesn't, he can let it go, and let the musician offer the track to other gamedevs. If it does, then he can buy additional years. That way the gamedev can wait and see if his project becomes a succes or not.

€ 75 EUR for a 3-year period for example. I mean we give him the option of choosing how many years he'd like to purchase exclusivity for. And I obviously don't mean sending an invoice to the gamedev every year. So instead of asking for € 350 EUR for a lifetime of exclusivity, we instead ask for e.g. He does this of course, because Exclusive Resale Licenses are much more expensive - and he'd of course rather not pay such high figures for something that might never hit it off.īut what if we offer Exclusive Resale Licenses on a per-year basis? For this reason he often opts for tracks available with a Non-Exclusive Resale License, or even a Freeware License.
#GOATTRACKER TUTORIAL LICENSE#
How about we offer the Exclusive Resale License with a timespan option?Ī gamedev will never know whether his game project will become a succes or not. And that has made me ponder a bit about adding additional flexibility to the Exclusive Resale License. I did sell a few Exclusive Resale Licenses in the past though, back when my prices were much lower. I don't recall ever having sold an Exclusive Resale License for that price though. I typically set my Exclusive Resale License offers to about € 350 EUR. The 3rd license option The Exclusive Resale License has so far also been valid forever - but they are also usually rather pricey. Once you've sold a Non-Exclusive Resale License, with or without a Platform Exclusive License, it's valid forever. And the old classic platforms, such as the Atari Jaguar, will only bring in and additional € 13 EUR, because its factor is only 0,6. The Platform Exclusive License for same € 20 EUR track will cost € 80 EUR for a PlayStation 4, because it has a factor 4.
#GOATTRACKER TUTORIAL WINDOWS#
I typically set my Non-Exclusive Resale License offers to about € 20 EUR, which brings the Platform Exclusive License addition for Windows to € 120 EUR, because the factor for Windows is 6. The price is calculated by multiplying the highest Non-Exclusive Resale license fee with a factor that is based on various parameters, such as popularity, units sold, age etc. The 2nd license option The Non-Exclusive Resale License comes with the supplemental option of adding a Platform Exclusive License, which means the gamedev can prevent gamedevs on the same platform(s) from buying the same track(s) for a price much lower than the Exclusive Resale License. Gamedevs doing commercial games would need to look for tracks available with one of the other 2 license options, since The Freeware License requires the game to be completely free, and not resulting in revenue in any way. Gamedevs doing freeware games would typically look for tracks available with the 1st license option The Freeware License. is rather flexible when it comes to licensing options. This time the newsletter is all about license options and prices. Thursday 31 March 2022Hello fellow musicians, There's a setting in your profile that lets you choose whether to receive newsletters by mail or not. I send out newsletters to all artists wishing to receive them.
